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Civilization 6

Underseer

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Anyone playing it yet?

I am finally starting to like the new system of putting districts and wonders outside of the city center. Each district and wonder can provide regional bonuses and receive adjacency bonuses. I found out the hard way that you really have to pay attention to this and plan out where you're going to put everything or your games turn out terrible.

All in all, I rather like this incarnation of Civilization.

Although they used the same composer, the music just doesn't measure up to Civilization 4. Too bad.
 
It's a measure of a good strategy game when you find yourself compulsively reading various message boards to try and learn more about the nuances of the game mechanics, which I've done.
 
I finished my first game last night with a Cultural victory on Settler difficulty playing as Germany. There are so many changes that I was glad I decided to play my first game on Settler, it took me a while to get the flow of the game. I was actually closing on a Science victory, about 15 turns away, when I surprised myself with the Cultural victory. I wasn't even sure of the conditions for that victory (I 'm still not too sure on it), and was not monitoring my Culture all that much. I had started building a lot of Theater districts late game, after I figured out how to build and use Archaeologists. I really enjoy the game, it is quite an evolution over Civ5, and I am not sure any other edition made this many changes right out of the gate.

The only part of this run through that slipped by me was religion. I got a slow start on the religion track and, right after I established my own religion, India gave me the bums rush with their Hindu missionaries, wiping out all vestiges of my Cult of Cthulhu before I knew what was happening. I couldn't find a way to bring back the Cult at all, so I just let it go for the rest of the game, and ended up with about 5000 religion points banked. I did build a few Hindu religious buildings, and a Naturalist that I never figured out how to use. I had a Natural wonder that seemed to fit the criteria for building a National Park, but I couldn't get the Naturalist to build the park, no matter what I did. I initially had a farm on one of the tiles in the diamond shaped area where a park should be built, but removed it once I looked up the criteria for the park. The only thing I could think of that might be blocking it was a road on the northern most hex of the diamond, but you have very little control over roads in this edition of the game, and I didn't feel like removing or pillaging the only land route I had to my western most city on the continent.
 
Establishing a religion is hard, even on the wimpiest Settler difficulty (which is how I usually play). If you happen to be near a stone resource (you don't have to improve it with a quarry first), you can build Stonehenge, which virtually guarantees a very early religion, but otherwise, you still have to work very hard to get Great Prophet points (not Faith) very early on or else no religion for you.

- - - Updated - - -

And just as with Civilization 5 (and I think 4 if I remember correctly), I keep accidentally getting a Cultural victory while trying to get a Science victory. Very annoying.
 
I'd like to thank all of you for beta testing this pre-release product. When the full version goes on sale next summer, your hard work in debugging the unfinished version will make my playing experience much better. :)
 
I'd like to thank all of you for beta testing this pre-release product. When the full version goes on sale next summer, your hard work in debugging the unfinished version will make my playing experience much better. :)

Heh, Civ6 actually seems fairly polished, though I did run into an issue last night with the game crashing after selecting civic policies at the start of a turn late in the game. After this happening three times in a row, I finally noticed that NVIDIA was prompting me to update my drivers in the background, so I updated then rebooted, and had no further issues.

I am getting fairly annoyed with NVIDIA because of this kind of thing. Everything on my computer will be working great, then suddenly everything starts slowing down and/or crashing, and there is a prompt from NVIDIA to update my drivers, which I do, and everything is fine afterwords. It can't be an actual issue with the old driver, as that driver was fine until the new driver came out. NVIDIA is either deliberately causing issues in order to get me to update my drivers, or their NVIDIA Experience program is a piece of shit that is causing these issues every time a new driver is released. I am pretty sure it is the latter, as NVIDIA Experience is one of the most horribly slow and unreliable programs I have ever experienced, even after they scrapped the old version earlier this year and gave us an entirely new interface.
 
I'd like to thank all of you for beta testing this pre-release product. When the full version goes on sale next summer, your hard work in debugging the unfinished version will make my playing experience much better. :)

Heh, Civ6 actually seems fairly polished, though I did run into an issue last night with the game crashing after selecting civic policies at the start of a turn late in the game. After this happening three times in a row, I finally noticed that NVIDIA was prompting me to update my drivers in the background, so I updated then rebooted, and had no further issues.

I am getting fairly annoyed with NVIDIA because of this kind of thing. Everything on my computer will be working great, then suddenly everything starts slowing down and/or crashing, and there is a prompt from NVIDIA to update my drivers, which I do, and everything is fine afterwords. It can't be an actual issue with the old driver, as that driver was fine until the new driver came out. NVIDIA is either deliberately causing issues in order to get me to update my drivers, or their NVIDIA Experience program is a piece of shit that is causing these issues every time a new driver is released. I am pretty sure it is the latter, as NVIDIA Experience is one of the most horribly slow and unreliable programs I have ever experienced, even after they scrapped the old version earlier this year and gave us an entirely new interface.

I stopped updating Nividia a few releases ago, as later versions have rendered some favourite games (Fallout 3, New Vegas, for example) unplayable. That's "unplayable" as in, crahing on launch. Fortunately, I don't have any games installed that require more recent Nvidia updates, so it's not a problem at the moment.

As for Civ6, I'm with Tom Sawyer. I'll get the GOTY edition with all the DLC when it's on sale in a year or so. It's all to do with my oath never to pay full price for a game again. I'm quite looking forward to it, though. As well as Civ6, Fallout 4 and a couple of other wishlist games should be on sale at about the same time.
 
I'd like to thank all of you for beta testing this pre-release product. When the full version goes on sale next summer, your hard work in debugging the unfinished version will make my playing experience much better. :)

Actually, one of the nice things about Civ 6 is that it is pretty complete out of the box, unlike most iterations of this game. They even added a new victory condition (religious victory, which is as horrifying as it sounds), although they are currently lacking a diplomatic victory condition (honestly, I don't miss it).

The main downside is that the UI could use a little more polish (there is currently no way to sort the city list by production levels, and the list of active units is well-hidden), but otherwise this feels more complete at release than any other Civ game I can remember (especially 4 and 5, which were atrocious at release).
 
The districts (stuff that used to be inside the main city square) adds a whole new depth to the game.

One thing the help files aren't clear on is that districts do not just provide bonuses to the city that builds them, but to all cities within X tiles of the district (6? I don't remember). So if you don't space out Industrial districts in your cities, then you will suffer and have difficulty getting anything built in a timely fashion.

Every district gains different adjacency bonuses based on where you build them, paying attention to that is pretty critical. You can gain +2 to a variety of effects just by building districts in clusters of 3.

http://civ6.gamepedia.com/District

civ-6-district-cheat-sheet.png


Also, because Workers can't be automated and have limited "charges," it's easy to neglect development of tiles around your city. Don't. You'll want farms and mines everywhere you can stick them. Lumber mills are more valuable next to a river. Consider chopping down forests to boost production on forest tiles that are not next to a river (especially if it's on a hill as the mine is probably more useful).
 
I've been playing the civ games since civ ii. I'm so upset that my current computer has terrible video. The resource tiles in civ v mess up my screen with these strange streaks. Civ iv won't load on Windows 10. I'm currently playing civ iii for now. I'm holding off on civ vi until I have a computer that can handle it.
 
I've been playing the civ games since civ ii. I'm so upset that my current computer has terrible video. The resource tiles in civ v mess up my screen with these strange streaks. Civ iv won't load on Windows 10. I'm currently playing civ iii for now. I'm holding off on civ vi until I have a computer that can handle it.

Get lots of RAM. Civilization games tend to be memory hogs, especially if you like larger maps.
 
I've been playing the civ games since civ ii. I'm so upset that my current computer has terrible video. The resource tiles in civ v mess up my screen with these strange streaks. Civ iv won't load on Windows 10. I'm currently playing civ iii for now. I'm holding off on civ vi until I have a computer that can handle it.

From my own personal experience Civ6 seems to be less of a resource hog than Civ5 with all of the DLCs. I was playing Civ 5 on my gaming laptop, which is about a year and a half old, right up until Civ6 came out. With all of the DLCs installed, Civ5 took quite some time to load initially, as well as when loading or creating a game. Even after loading a game, some tiles would still be rendering as I moved around the map, causing things to slow down when scrolling. Comparatively, Civ6 loads much faster, both on initial startup, and when loading or creating games, and I have seen zero issues with tiles rendering slowly. It remains to be seen if the performance gains continue after they start piling on the DLCs.
 
I am probably going to start during the Thanksgiving holiday. Assuming it will work on my old-ass system. Really liked the previous versions.
 
I've been playing the civ games since civ ii. I'm so upset that my current computer has terrible video. The resource tiles in civ v mess up my screen with these strange streaks. Civ iv won't load on Windows 10. I'm currently playing civ iii for now. I'm holding off on civ vi until I have a computer that can handle it.

From my own personal experience Civ6 seems to be less of a resource hog than Civ5 with all of the DLCs. I was playing Civ 5 on my gaming laptop, which is about a year and a half old, right up until Civ6 came out. With all of the DLCs installed, Civ5 took quite some time to load initially, as well as when loading or creating a game. Even after loading a game, some tiles would still be rendering as I moved around the map, causing things to slow down when scrolling. Comparatively, Civ6 loads much faster, both on initial startup, and when loading or creating games, and I have seen zero issues with tiles rendering slowly. It remains to be seen if the performance gains continue after they start piling on the DLCs.

If you pay attention, all the maps are smaller. That's part of the reason for the performance bump. ;)

Huge is, uh, not so huge.
 
From my own personal experience Civ6 seems to be less of a resource hog than Civ5 with all of the DLCs. I was playing Civ 5 on my gaming laptop, which is about a year and a half old, right up until Civ6 came out. With all of the DLCs installed, Civ5 took quite some time to load initially, as well as when loading or creating a game. Even after loading a game, some tiles would still be rendering as I moved around the map, causing things to slow down when scrolling. Comparatively, Civ6 loads much faster, both on initial startup, and when loading or creating games, and I have seen zero issues with tiles rendering slowly. It remains to be seen if the performance gains continue after they start piling on the DLCs.

If you pay attention, all the maps are smaller. That's part of the reason for the performance bump. ;)

Huge is, uh, not so huge.


That's disappointing. Civ IV didn't feel so huge on the biggest maps for me, but Civ V huge maps brought back that feeling of a gigantic world that I hadn't felt since III. I'll hold off on VI for a bit as I think V has a lot ,more mileage with me.
 
From my own personal experience Civ6 seems to be less of a resource hog than Civ5 with all of the DLCs. I was playing Civ 5 on my gaming laptop, which is about a year and a half old, right up until Civ6 came out. With all of the DLCs installed, Civ5 took quite some time to load initially, as well as when loading or creating a game. Even after loading a game, some tiles would still be rendering as I moved around the map, causing things to slow down when scrolling. Comparatively, Civ6 loads much faster, both on initial startup, and when loading or creating games, and I have seen zero issues with tiles rendering slowly. It remains to be seen if the performance gains continue after they start piling on the DLCs.

If you pay attention, all the maps are smaller. That's part of the reason for the performance bump. ;)

Huge is, uh, not so huge.

I have only been playing on Standard maps so far, but they do seem smaller than in Civ 5.
 
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